-
Clocking reality
Starting out as a new company in October 2009, it was always the plan to be more than a 1-man company. ImplicitDesign was never an exercise in being a consultant, it was…
20 May 2018 -
Big elephant, many bites
Continuing on the theme of company principles (see one), a second decision we made early on was that we would always break work down into very granular chunks. Initially this meant less…
28 May 2018 -
Admin, ugh
We have a third principle (read also one and two), and this one is perhaps the most important from a culture point of view: avoid all avoidable admin. Everyone hates admin, developers…
5 Jun 2018 -
How to implement a spec
A dev plan is not a spec. Most proposals and quotes that clients sign-off on are specs, but they should be signing off on dev plans. The difference is small but crucial:…
20 Jun 2018 -
Objects in the mirror might be invisible
The development process can often be opaque, and developers sometimes find it easy to hide behind complex requirements that take an indeterminate time to finish. This is a bad thing. The reason…
27 Jun 2018 -
Overtime is a management failure
Development companies are notorious for working overtime. Of course, they’re not the only ones, but the image of a pile of pizza boxes in a corner of the office is familiar to…
13 Sep 2018